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<title>tomstools's CGPortoflio Gallery</title>
<link>http://tomstools.cgsociety.org/gallery/</link>
<description>tomstools's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Victorian Fantasy</title>
	<link>http://tomstools.cgsociety.org/gallery/796953</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/260541/260541_1250857352_small.jpg"><br><br>A final concept image for a Victorian style, water-borne city I have been developing. I wanted a mix of high fantasy and more natural elements in one area, to create an alternate reality. This piece was digitally painted all in Photoshop.]]>
	</description>
	<pubDate>Mon, 17 Aug 2009 06:25:27 +0000</pubDate>
	</item>
	<item>
	<title>Industrial Harbour</title>
	<link>http://tomstools.cgsociety.org/gallery/790322</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/260541/260541_1249315948_small.jpg"><br><br>A concept I developed of an industrial zone within a victorian-inspired waterborne city. I produced the sketch in Photoshop, starting from a rough thumbnail.]]>
	</description>
	<pubDate>Tue, 28 Jul 2009 14:06:34 +0000</pubDate>
	</item>
	<item>
	<title>9-2-5</title>
	<link>http://tomstools.cgsociety.org/gallery/816378</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/260541/260541_1255685696_small.jpg"><br><br>A rough concept based on the idea of life being very similar on another planet, with a daily grind even for droids.]]>
	</description>
	<pubDate>Thu, 15 Oct 2009 14:47:16 +0000</pubDate>
	</item>
	<item>
	<title>Castle Albany </title>
	<link>http://tomstools.cgsociety.org/gallery/783923</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/260541/260541_1247167722_small.jpg"><br><br>A concept of Albany Castle I created for a King Lear feature (now in hiatus). The image is based on actual location photography, and shows how the VFX might function for the scene. Created in Photoshop.]]>
	</description>
	<pubDate>Thu, 09 Jul 2009 14:28:44 +0000</pubDate>
	</item>
	<item>
	<title>Castle Albany Location (Before and After)</title>
	<link>http://tomstools.cgsociety.org/gallery/783938</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/260541/260541_1247170115_small.jpg"><br><br>The original location photo, shot in the Scottish Highlands, and the final image based upon it.<br />
<br />
The required mood was dark and foreboding, and I used the castle torch-lighting to draw focus, as the surrounding land was slightly enveloping the scene.]]>
	</description>
	<pubDate>Thu, 09 Jul 2009 15:08:37 +0000</pubDate>
	</item>
	<item>
	<title>Castle Development Sketch 1</title>
	<link>http://tomstools.cgsociety.org/gallery/783925</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/260541/260541_1247168368_small.jpg"><br><br>An early development sketch, created in Photoshop, to establish an architectural style for a King Lear feature (in hiatus).]]>
	</description>
	<pubDate>Thu, 09 Jul 2009 14:39:30 +0000</pubDate>
	</item>
	<item>
	<title>Castle Development Sketch 2</title>
	<link>http://tomstools.cgsociety.org/gallery/783926</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/260541/260541_1247168595_small.jpg"><br><br>More sketch development for King Lear. Working digitally allowed for quick alterations of elements, according to feedback from the Production Designer.]]>
	</description>
	<pubDate>Thu, 09 Jul 2009 14:43:17 +0000</pubDate>
	</item>
	<item>
	<title>King Lear Castle Concept</title>
	<link>http://tomstools.cgsociety.org/gallery/783948</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/260541/260541_1247171956_small.jpg"><br><br>Based on a development sketch, this concept was created to  explore a possible mood for one of the King Lear castles.<br />
The scene is set looking through the gates of the 'courtyard' to frame the shot.]]>
	</description>
	<pubDate>Thu, 09 Jul 2009 15:39:18 +0000</pubDate>
	</item>
	<item>
	<title>Castle Development Sketch 3</title>
	<link>http://tomstools.cgsociety.org/gallery/783929</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/260541/260541_1247168782_small.jpg"><br><br>Early development sketch for King Lear, focusing around a lake shore scenario. Working digitally, I was able to try out different styles of castle while keeping the same background imagery.]]>
	</description>
	<pubDate>Thu, 09 Jul 2009 14:46:24 +0000</pubDate>
	</item>
	<item>
	<title>Castle on Lake Shore</title>
	<link>http://tomstools.cgsociety.org/gallery/783945</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/260541/260541_1247171585_small.jpg"><br><br>Using one of my earlier sketches, I painted a mood establishing scene for one of the King Lear castles, situated on the shores of a lake.]]>
	</description>
	<pubDate>Thu, 09 Jul 2009 15:33:08 +0000</pubDate>
	</item>
	<item>
	<title>Roman Town Gate</title>
	<link>http://tomstools.cgsociety.org/gallery/511316</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260541/260541_1183299704_small.jpg"><br><br>A concept of a Roman-styled town gate. The basis was to show historical architecture in a gritty and realistic way, as well as keeping a sense of atmosphere.]]>
	</description>
	<pubDate>Tue, 26 Jun 2007 13:44:04 +0000</pubDate>
	</item>
	<item>
	<title>The Lost City</title>
	<link>http://tomstools.cgsociety.org/gallery/550218</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260541/260541_1192379201_small.jpg"><br><br>A concept for an ancient lost city I have been working on, focusing on making fantasy architecture and environments plausible as a possible game environment.<br />
<br />
Blocked out in Maya for perspective then into Photoshop for extensive painting. ]]>
	</description>
	<pubDate>Sun, 14 Oct 2007 16:26:44 +0000</pubDate>
	</item>
	<item>
	<title>Groundbranch Concept</title>
	<link>http://tomstools.cgsociety.org/gallery/667794</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260541/260541_1219694967_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 25 Aug 2008 20:09:31 +0000</pubDate>
	</item>
	<item>
	<title>Sky Gods Concept #1</title>
	<link>http://tomstools.cgsociety.org/gallery/667790</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260541/260541_1219694498_small.jpg"><br><br>This is a concept based on a C130 aircraft jump, for an upcoming title: Sky Gods from Blackfoot Studios. The game will simulate parachuting and aerial insertions into a number of different environments. Check here for more info: www.blackfootstudios.com]]>
	</description>
	<pubDate>Mon, 25 Aug 2008 20:01:55 +0000</pubDate>
	</item>
	<item>
	<title>Sky Gods Concept #2</title>
	<link>http://tomstools.cgsociety.org/gallery/667791</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260541/260541_1219694602_small.jpg"><br><br>The second in a series of concepts for Sky Gods by Blackfoot Studios i am producing. This was a good challenge in balancing each element against the other in the composition.]]>
	</description>
	<pubDate>Mon, 25 Aug 2008 20:03:27 +0000</pubDate>
	</item>
	<item>
	<title>Ground Branch: Jungle Concept</title>
	<link>http://tomstools.cgsociety.org/gallery/663299</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260541/260541_1218550760_small.jpg"><br><br>A concept I produced for the upcoming Tactical FPS: Groundbranch by Blackfoot Studios. I worked with the direction of John Sonedecker, Art Director, to come up with a scene that would suggest a possible mood and feel to a gameplay environment, set in a Sumatra jungle.<br />
For more info on this storming new project please check out: www.blackfootstudios.com]]>
	</description>
	<pubDate>Tue, 12 Aug 2008 14:19:27 +0000</pubDate>
	</item>
	<item>
	<title>Decorative Sphere Idea Sheet- Nokia N96 commercial</title>
	<link>http://tomstools.cgsociety.org/gallery/693455</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/260541/260541_1226146776_small.jpg"><br><br>An early ideas sheet to shown to the director, to suggest styles for some decorative glowing spheres that were to be used in the new Nokia N96 commercial. The spheres was destined  to be passed around a crowd of people, representing communication features of the new handset.<br />
<br />
These deigns were generated in photoshop, and mapped onto 3d spheres and rendered out.]]>
	</description>
	<pubDate>Sat, 08 Nov 2008 12:19:40 +0000</pubDate>
	</item>
	<item>
	<title>DJ Deck Ideas - Nokia N96 commercial</title>
	<link>http://tomstools.cgsociety.org/gallery/693457</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/260541/260541_1226147663_small.jpg"><br><br>Early ideas for a DJ deck, intended to be lifted up by a crowd of actors on the Nokia N96 commercial. LED lights would used to give the prop some impact on screen.]]>
	</description>
	<pubDate>Sat, 08 Nov 2008 12:34:25 +0000</pubDate>
	</item>
	<item>
	<title>Magician's Box ideas- Nokia N96 commercial</title>
	<link>http://tomstools.cgsociety.org/gallery/693456</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/260541/260541_1226147474_small.jpg"><br><br>Preliminary ideas for a magician's box, to be featured in the commercial for the Nokia N96. It would be built to fit a person, who would levitate from the open lid on command of the magician. The eventual prop was more traditional in design, and the finish was darkened down to fit with the lighting on the commercial.]]>
	</description>
	<pubDate>Sat, 08 Nov 2008 12:31:19 +0000</pubDate>
	</item>
	<item>
	<title>Storyboard Samples</title>
	<link>http://tomstools.cgsociety.org/gallery/726386</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/260541/260541_1233744718_small.jpg"><br><br>A sample of a storyboard I produced for Blackfoot Studios, for use in an intro movie for the upcoming Groundbranch title.<br />
These are in non-sequential order. Produced in Photoshop in 1:2.35 ratio.]]>
	</description>
	<pubDate>Wed, 04 Feb 2009 04:52:00 +0000</pubDate>
	</item>
	<item>
	<title>Storyboards for video production</title>
	<link>http://tomstools.cgsociety.org/gallery/696391</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/260541/260541_1226678106_small.jpg"><br><br>Part of a series of storyboards I am producing for a group of amateur video-makers in the U.S. Based around their rough ideas for keyframes, I take those ideas and turn them into viable shots with improved cinematography and composition.<br />
These are quickly produced in Photoshop, to allow for swift changes as needed.]]>
	</description>
	<pubDate>Fri, 14 Nov 2008 15:55:13 +0000</pubDate>
	</item>
	<item>
	<title>Mowgli's Cave</title>
	<link>http://tomstools.cgsociety.org/gallery/656193</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260541/260541_1216832287_small.jpg"><br><br>A speed painting inspired by the Rudyard Kipling Jungle Book Stories. I aimed to quickly experiment with colour and mood, as a break from high detail pieces. Produced in Photoshop in roughly 2 hours]]>
	</description>
	<pubDate>Wed, 23 Jul 2008 16:58:09 +0000</pubDate>
	</item>
	<item>
	<title>Witchdoctor</title>
	<link>http://tomstools.cgsociety.org/gallery/552170</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260541/260541_1192913952_small.jpg"><br><br>A design for a game character I have developed, based on the idea of a witchdoctor. I took inspiration from various religions to create a design that was plausible while not adhering to a particular culture.]]>
	</description>
	<pubDate>Fri, 19 Oct 2007 19:04:16 +0000</pubDate>
	</item>
	<item>
	<title>Celtic Temple</title>
	<link>http://tomstools.cgsociety.org/gallery/543961</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260541/260541_1190801732_small.jpg"><br><br>A concept I developed for Celtic temple, based on the form of a Celtic Cross, with its circular centre and three extensions. The wedge shaped elements are inspired by monuments such as Stonehenge. Approx 2 hours pencil work]]>
	</description>
	<pubDate>Wed, 26 Sep 2007 10:07:55 +0000</pubDate>
	</item>
	<item>
	<title>Roman Town Gate</title>
	<link>http://tomstools.cgsociety.org/gallery/505922</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260541/260541_1183981851_small.jpg"><br><br>A prelim pencil study as part of a concept project I have in progress. This piece was to be taken further into development as a full concept. Approx 3 hours work]]>
	</description>
	<pubDate>Mon, 11 Jun 2007 14:54:20 +0000</pubDate>
	</item>
	<item>
	<title>Obelisk</title>
	<link>http://tomstools.cgsociety.org/gallery/522220</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260541/260541_1201088442_small.jpg"><br><br>A design for an obelisk, for addition as a feature in my Roman Town environment. I made sure to include figures as scale reference  to such a huge structure. The piece was pencilled, inked and rendered in markers. ]]>
	</description>
	<pubDate>Wed, 25 Jul 2007 20:14:25 +0000</pubDate>
	</item>
	<item>
	<title>Fountain</title>
	<link>http://tomstools.cgsociety.org/gallery/524317</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260541/260541_1185903921_small.jpg"><br><br>Prop design following the Roman Town theme. I designed the shape with a view that the fountain could either stand alone or integrate with other architecture. Produced in markers, with water detail quickly added in Photoshop.]]>
	</description>
	<pubDate>Tue, 31 Jul 2007 17:45:36 +0000</pubDate>
	</item>
	<item>
	<title>Winter treehouse (Gnomon challenge)</title>
	<link>http://tomstools.cgsociety.org/gallery/464806</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/260541/260541_1183982629_small.jpg"><br><br>This piece was produced for the December Gnomon Workshop image challenge, and was awarded a runner up prize. The brief was simply 'Winter treehouse', and my interpretation of the brief was to emulate the features of a natural tree in a mechanical sci-fi style treehouse. Produced in Photoshop, it was a fun challenge and encouraged me to think beyond a literal translation of the topic.]]>
	</description>
	<pubDate>Sat, 17 Feb 2007 22:10:32 +0000</pubDate>
	</item>
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